Don’t panic once the patch is live, just swing by and see us for help. Last month, our team on Discord celebrated our sixth anniversary of helping players. You’ll be able to spot it once she has created it. The reason is, Luth/luthienrising starts new patch threads in the section I did link, as needed. You may notice I’m not linking to any specific forum post. Luth’s forum posts and Scarlet’s mod list are both excellent resources. If either test results in any kind of error, you’ll need to drill down through those files with the 50/50 technique, to find what’s broken. (You would need to keep all of a mod’s pieces together, both ts4script and package files.) One test with all of your script/game-changing mods, and none of your extra custom content.One test with all of your cc & no mods (except MCCC, as long as it’s working properly). ![]() One tip we’ve learned over the years is that you might be able to rule out entire sections of files with two basic tests: (Don’t worry, if you DO happen to save your main file this way, just come right away and ask us on Discord how to recover from it.) Make a copy of your save file, to safeguard against accidentally saving while your mods and cc are not in the game. Without benefit of MCCC’s mc_lastexception.html error file to help dig for errors, once you have your game-only test run completed, the next thing to do would be a 50/50. Most of the time, we would actually recommend a “mc-vanilla” test, which means to ONLY leave MCCC in your mods folder… but in the case of a Big Patch, until Deaderpool has a chance to evaluate (and hotfix) MCCC for code changes that might cause the mod to give you unexpected issues in game, “true vanilla” (mod/cc free) would be where to start testing.īy the way, if you need help getting your files organized ahead of the patch, you can find a downloadable Mods folder template here, courtesy of Shino Nox. You need this “game only” benchmark to see how things are supposed to behave, or to see if what isn’t working properly is a problem in the game code, itself. There’s no guarantee the game can’t see them anyway, so for the cleanest test, we always say to move the files out into a folder on the Desktop. We on Deaderpool’s Discord recommend taking all of your mods/cc OUT, not leaving them sitting “turned off” (disabled) in your Mods folder. This is fine, we’re expecting a lot of things to break, and this time, it most likely will include MCCC. When you load up after the patch, Mods and CC are going to be disabled by EA. It’s almost time, the Infants are Coming!! Before the patch on March 14 breaks mods and custom content in preparation for the March 16 Sims 4 Growing Together expansion pack, I thought I’d run through a few things you’ll need to know about, ahead of time.
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